Spear type, lightning type) but actually have specific characteristics that can enhance the players' play styles and strategies," Miyazaki explained. "We will make sure that they are not just the same type of spells with different attributes (i.e. I want to implement this sort of surprise discovery in a natural way when playing the game."ĭiscussing magic abilities, Miyazaki said the usual set of spells will return, but the developer is making attempts to distinguish them from each other. "This is due to my thinking behind this type of feature," Miyazaki explained, "I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around or randomly shooting arrows. Hidden walls will once again be revealed when attacked instead of when the interaction button is pressed in front of them. It will instead stick to standard Souls summoning procedure, which involves placing and finding summoning signs. However, in Dark Souls 1, they didn't break enough, and so I'm hoping to find a good balance for Dark Souls 3."īloodborne's bell system won't be used for Dark Souls 3. "This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly. "I personally think the weapons in Dark Souls 2 break a little to easily," Miyazaki said. By clicking 'enter', you agree to GameSpot's